

- SONIC THE HEDGEHOG 12 SOUNDTRACK MOVIE
- SONIC THE HEDGEHOG 12 SOUNDTRACK FULL
- SONIC THE HEDGEHOG 12 SOUNDTRACK PC
- SONIC THE HEDGEHOG 12 SOUNDTRACK SERIES
Has the capacity for what kind of instruments you can use or what kind of sounds you generate changed over time? I read that you used the same sound chip that was in the original Sega machine to help score the Sonic film, and you’ve worked on video game music for a long time.
SONIC THE HEDGEHOG 12 SOUNDTRACK MOVIE
The best 12 Sonic games, ranked 11 surreal ways the Sonic movie is and isn’t like the games Baby Sonic is the new Baby Yoda Obviously, I’ve worked on 40 to 50 different video games since ’95, ’96, until recently. I had steering wheels and the pedals and the gear shifts, and I would do stretch exercises before I would start the game because it’s like a two hour and 20 minute event, so you’ve gotta be fit and ready. Not for real but in the video game world. All these electronic acts that, two to five years later, would all break out to be the biggest electronic acts that we know.

It was spectacular when it came out, and the soundtrack for that was insane. The only game that I was mega excited about when it came out was Wipeout for the Sony PlayStation.

Also, at that point, I was 24 and I was already touring a lot around the world. I actually didn’t play Sonic when it came out in ’91.
SONIC THE HEDGEHOG 12 SOUNDTRACK PC
Then I got into the early PC games, so I really skipped the special, dedicated Nintendo boxes and the Sega boxes. The next generation of video games that I played were very early Atari and Commodore games like Space Invaders and Leisure Suit Larry, Space Quest, these more problem-solving games. You were done with school, and the little pocket money that you had was to buy french fries and to play video games. I’m 52, so I started playing video games as early as ’76, ’77, the early arcade games, which was like a standard thing to do. Tom Holkenborg: I used to be, and then I got a career and didn’t have any time for it anymore.
SONIC THE HEDGEHOG 12 SOUNDTRACK FULL
Track 12 - Sonic 2 Emerald Hill game musicģ20kbps High Quality Audio Package (.zip)Ĭlick here to read the full story as it was related by Cheezmatt on the FUS forums.Polygon: You’ve composed for video games before in your career, but are you a gamer yourself? Track 9 - Used in Captain N: The Game Master Track 2 - Same as Track 1 (different bit depth in original version) Now I present them to you with your choice of two MP3 file sizes: I volunteered to host the files on my webspace, so Matt shipped them over to me and I loaded them up for the rest of the world to hear. Nevertheless, we should be happy with what we got.
SONIC THE HEDGEHOG 12 SOUNDTRACK SERIES
Apparently most of the actual music from the series was sent straight to DiC without backups, and now DiC won't even let Tavera have copies of his own music. These demo tracks were most likely created when the show was in its conceptual stages, when it was more lighthearted like Adventures of Sonic the Hedgehog. The rest of the tracks turned out to be unused themes or "demo music," according to Tavera's engineer, Scott Cochran. Things moved slowly at first, but then one day Matt received this in the mail:Īfter giving it a listen, he was surprised to find that only three or four of the twelve tracks were straight from the show itself. He was even more surprised when Tavera was willing to retrieve whatever music he had in his archives and send it to him in the form of a CD-for free! Not expecting much to come from it, Matt was surprised to receive a reply straight from Tavera himself. It all started in early 2006 when Cheezmatt of Fans United for SatAM e-mailed Michael Tavera, the talented composer who created the music for SatAM, asking him whether there was any way to get ahold of the music from the series. Full Screen SatAM Soundtrack and Unreleased Themes
